﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SlimDX;

namespace BasicFramework.Services.MeshLoader.Nodes
{
    public class SceneNode
    {
        public enum SceneNodeType
        {
            Geometry,
            Light,
            Camera
        }
        public SceneNodeType Type;
        public Matrix World;
        public String Name;
        public List<String> Materials = new List<String>();
        public String GeometryLink;

    }
}
